From e7e8ae8c3d77687eb7af7b9cab321b72fdc7b9d0 Mon Sep 17 00:00:00 2001 From: medusa Date: Mon, 27 May 2024 18:26:29 +0000 Subject: [PATCH] Add random/battleship_ strategy.md --- random/battleship_ strategy.md | 122 +++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 random/battleship_ strategy.md diff --git a/random/battleship_ strategy.md b/random/battleship_ strategy.md new file mode 100644 index 0000000..3f7edb0 --- /dev/null +++ b/random/battleship_ strategy.md @@ -0,0 +1,122 @@ +### Scientific Strategy for Winning Battleship + +The game of Battleship blends strategy and luck, but using scientifically backed tactics can enhance your chances of winning. Here's a comprehensive guide to employing effective strategies, complete with detailed actions for each step. + +### 1. Initial Targeting Strategy + +#### Checkerboard Pattern + +**Concept:** Ships occupy at least two consecutive spaces. A checkerboard pattern covers the board efficiently, ensuring you do not miss potential ship locations. + +**Actions:** +1. Visualize the board as an 8x8 grid. +2. Start by targeting every other cell, similar to a checkerboard. + - For instance: + ``` + A1, A3, A5, A7 + B2, B4, B6, B8 + C1, C3, C5, C7 + D2, D4, D6, D8 + E1, E3, E5, E7 + F2, F4, F6, F8 + G1, G3, G5, G7 + H2, H4, H6, H8 + ``` + +### 2. Probability Density + +#### Heatmap Strategy + +**Concept:** Identify the most likely locations of enemy ships using a probability heatmap. + +**Actions:** +1. Create a grid with each cell representing the probability of containing a ship. +2. Assign initial probabilities based on ship lengths and their possible placements. +3. After each hit or miss, update the probabilities. + - If a hit occurs at B4, increase the probability of adjacent cells (B3, B5, A4, C4). + +### 3. Hunt/Target Mode + +#### Hunt Mode + +**Concept:** Use the checkerboard pattern to search for ships. + +**Actions:** +1. Follow the checkerboard pattern until you get a hit. +2. Skip cells to ensure even coverage. + +#### Target Mode + +**Concept:** Once a ship is hit, focus on sinking it by targeting adjacent cells. + +**Actions:** +1. Once you hit a ship (e.g., D5): + - Target the surrounding cells: C5, E5, D4, D6. +2. Continue targeting around the hit area until the ship is sunk. + +### 4. Adapting Based on Hits + +#### Parity Principle + +**Concept:** Maintain the parity (even or odd) of your hits to optimize the search. + +**Actions:** +1. If you hit an even cell (e.g., C6), focus on even cells around it. + - Target C4, C8, A6, E6. +2. Similarly, if the hit is on an odd cell, target surrounding odd cells. + +### 5. Pattern Avoidance + +#### Avoid Predictable Patterns + +**Concept:** Randomize your shots within the checkerboard pattern to avoid being predictable. + +**Actions:** +1. Occasionally break the pattern and target random cells within the board. +2. Ensure the randomization still adheres to the checkerboard logic. + +### 6. Analytical Adjustments + +#### Bayesian Inference + +**Concept:** Update your probability estimates using Bayesian inference based on hits and misses. + +**Actions:** +1. After each shot, recalculate the probabilities of each cell containing a ship. +2. Use previous data (hits/misses) to inform your next shot. + +### 7. Endgame Strategy + +#### Focus on Remaining Ships + +**Concept:** Adjust your strategy to target potential locations of the remaining ships. + +**Actions:** +1. As you sink more ships, identify the most probable locations for the remaining ones. +2. Consider ship sizes and available space on the board. +3. If only large ships remain, focus on larger open areas. + +### Practical Implementation Example: + +#### Step-by-Step Playthrough + +1. **Start with the checkerboard pattern:** + - Target A1, A3, A5, A7, B2, B4, B6, B8, etc. + +2. **Switch to Target Mode after a hit:** + - If you hit at B4, target B3, B5, A4, C4. + - Suppose B5 is another hit, continue with B6, B7 until the ship is sunk. + +3. **Update Probabilities:** + - After sinking a ship, update your heatmap. + - Focus on cells with higher probabilities based on the remaining ships. + +4. **Randomize within the checkerboard pattern:** + - Occasionally target a random cell (e.g., D3) to throw off your opponent. + +5. **Endgame Focus:** + - With only a battleship (4 cells) and a destroyer (3 cells) left, target larger open areas. + +### Summary + +By combining these strategies, you can systematically improve your gameplay in Battleship. Employing a checkerboard pattern, using probability density, switching between hunt and target modes, adapting based on hits, avoiding predictable patterns, using Bayesian inference, and focusing on endgame tactics will give you a significant advantage over your opponent. \ No newline at end of file